Minecraft Legends
Company: Blackbird Interactive | Role: Lead PvP Designer | Platforms: Xbox ONe/X/S, Ps4/5, Switch, PC | Engine: Bedrock (modified)
Overview
Minecraft Legends is a 3rd person action strategy game in the world of Minecraft. Piglins have invaded the Overworld and it’s up to the Player to save the inhabitants from the Piglins’ corruption. I worked on the PvP (player vs. player) game mode where Players battle against each other in up to 4 vs. 4 combat - but watch out - the Piglins are ever present in PvP and when night time falls, beware of their aggression!
I led the PvP team where my focus was to deliver a fun, engaging, and ever-changing multiplayer experience in Minecraft Legends. This small but mighty team consisted of engineers, designers, UI/UX, and others. It was my job to help establish the vision for PvP, work with our team to execute on that vision, as well as establish a trusting relationship with our partners in Microsoft & Mojang. I was also key in helping design the core enemies, AI, and combat in Legends before leading the PvP team.
Responsibilities
Led the vision & overall design of the PvP game mode
Worked with core gameplay designers to establish our combat, enemies, player actions, and structures
Mentored and guided designers on economy and Piglin balancing
Scripted mobs, enemies, AI (ie: targeting priorities, attacks, etc.), and structures all in the Bedrock Engine (Minecraft’s own custom engine)
Formed a trusting working relationship with publishers to deliver the PvP game mode at high quality
Hint: I’m featured in this video!